The Dice Hate Me
Just for fun, I decided to roll some ability scores using the classic “4d6 discard the lowest” method. I felt like sharing the results, because they include two of my best ever sets of rolls, and two that don’t even meet the old criteria of “…too low if your total modifiers are 0 or less, or if your highest score is 13 or lower.”
- 15 [+2]
- 13 [+1]
- 12 [+1]
- 12 [+1]
- 12 [+1]
- 11 [0]
- 8 [-1]
Total modifiers: +4, Max: 15 – my best ever generalist.
- 16 [+3]
- 14 [+2]
- 11 [0]
- 11 [0]
- 10 [0]
- 8 [-1]
Total modifiers: +4, Max: 16 – my best ever specialist
- 16 [+3]
- 11 [0]
- 11 [0]
- 11 [0]
- 8 [-1]
- 7 [-2]
Total modifiers: 0, Max: 16
- 13 [+1]
- 13 [+1]
- 12 [+1]
- 12 [+1]
- 11 [0]
- 9 [-1]
Total modifiers: +3, Max: 13
Wait, I tell a lie, once (way back, before 3E was published) a rolled someone with two 18s, and nothing below 11 or 12; I don’t remember if that was proper 4d6 though. Ever since then, the dice have hated me.